For the final project, I am planning to do a 2- level game. In the first level, I have an underwater background where scratch cat lost his sunglasses and has to dodge fish to get them back. The fish will be forming a sort of maze/challenge, because I intend to have them each on different parts of the screen going at different paces, with 2 5 point penalties and a 10 point penalty. After the third fish and before the sunglasses, there will be a rapidly moving sprite that will have all the points taken away from hitting the fish, which are points you'll need to complete the level.
When the sunglasses are touched, it'll switch to the next level which will be a beach scene where scratch cat lost his ball, and has to get to it without touching the crabs. The same method will be used, as in the crabs will have penalties that can be replenished with a hard-to-get sprite. Once the ball is reached, the game will be over.
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